Adobe Education Exchange Live Agenda
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» Thursday, November 8, 2012 - Renaissance Toronto Downtown Hotel
Arriba 3 & 4 and La Terraza Restaurant
» Friday, November 9, 2012 - Renaissance Toronto Downtown Hotel
Aurora Room
Northern Lights Ballroom
Jon Perera, Vice President Education Marketing
Northern Lights Ballroom
Tacy Trowbridge - Group Manager, Active Use
Northern Lights Ballroom
Steve Hart, Solutions Manager Digital Publishing
Northern Lights Ballroom
Lunch and Roundtable Discussions
Location: Aurora Room
Register for the discussion of your choice.
- Print or Digital? How will textbooks look and work for future students?
- Tools for School-Teaching Technique vs. Creativity in the Design Classroom
- Distance Education and Art & Design Education: Evil nemesis or BFF
- Preparing Designers To Be Creative Technologists
- Mobile Computing: Tablets, Laptops and the Creative Process
- Factories or Fellowships?
- Self Storage: tracking and archiving student work digitally
- Blended and On-Line Education
Session 1: Tablet Publishing: The Interactive Future at School of Visual Arts more info
Session 1: Tablet Publishing: The Interactive Future at School of Visual Arts
Location: Aurora Room
Presenter: Ron Callahan, School of Visual Arts
Building on the success of "Ideopolis," an iPad app created for the 2011 MFA Design Thesis exhibition, MFA Design students at that School of Visual Arts now participate in a course called "Tablet Publishing: The Digital Future." This digital publishing course is devoted to using Adobe® InDesign® and the Digital Publishing toolset.
This presentation
- Shows how Adobe tools allow MFA students to create and develop their own iPad magazine
- Illustrates how students migrate from roles as publication designers to experience designers
- Defines what DPS has to offer students in a higher education setting
- Highlights some of the most creative ways of using Adobe tools
Session 2: Adobe® Touch Apps in Higher Education more info
Session 2: Adobe® Touch Apps in Higher Education
Location: Northern Lights Ballroom
Presenter: Mark DuBois, Illinois Central College
This presentation is an overview of how educators can use Adobe Touch Apps in various higher education curricula.
Participants will learn
- Recommended workflows combining these tools with other Adobe tools
- Emerging "best practices" in the use of these tools
- Methods of sharing content and collaborating with students using these tools
- How to include students who do not have ready access to tablets or similar devices
- Current limitations of these tools (and hopes for improvements in subsequent releases)
Session 3: Game-o-Matic: Making Games as Fast as You Can Think of Them more info
Session 3: Game-o-Matic: Making Games as Fast as You Can Think of Them
Location: Raptor Room
Presenter: Ian Bogost, Georgia Institute of Technology
The Game-o-Matic project is a Knight Foundation-funded collaboration between the news games research group at Georgia Tech and the Expressive Intelligence Studio at UC Santa Cruz. The project used Adobe® tools to create a framework for accelerated game development, leveraging the wide install base and ease of publishing of Flash® Technology.
This presentation shows how
- The project focused on a tool for generating news games through a simple "concept mapping" of relevant actors and their relationships
- Game-o-matic addresses the expense, time, and expertise required to craft regular videogame content
- Game-o-matic relieves the burden of programming and design while encouraging journalists to think of news events as systems rather than as stories
Session 4: Streaming High Quality Mobile Video...A Conversation and Some Code! more info
Session 4: Streaming High Quality Mobile Video...A Conversation and Some Code!
Location: Blue Jays Room
Presenter: Dean Blackstock, The Pennsylvania State University - The World Campus
Access to instructional materials is a critical aspect of distance education, but one that is increasingly difficult to provide for a global student population. Internet access varies by country and region, with governments employing different blocking or filtering techniques to restrict information. The diverse devices today's students use also present a challenge. This is especially true of video-based content, which requires more bandwidth than simple text pages.
This presentation discusses how Penn State's World Campus endeavored to meet these challenges by
- Delivering instructional video materials to students in more than 40 countries and six continents
- Using a streaming media platform that can accommodate variations by country, connection, and device
Session 5: How I stopped worrying and learned to let go of Flash more info
Session 5: How I stopped worrying and learned to let go of Flash
Location: Maple Leaf Room
Presenter: Jeff Bleitz, Ringling College of Art and Design
Ringling College re-evaluated its interactive design courses following Adobe's announcement of the upcoming demise of Flash Player for Mobile. It instituted a campus-wide restructuring of its first-year curriculum and a sea change in production tools for web-design.
This presentation
- Details the planning of the new curriculum
- Shares the processes, hits, misses, joys and perils of introducing design students to the complex problem of designing for interaction
- Shows off successful projects
Session 1: Using Digital Tools to Support Design Agility more info
Session 1: Using Digital Tools to Support Design Agility
Location: Northern Lights Ballroom
Presenters: Stacie Rohrbach and Dylan Vitone, Carnegie Mellon University
The design profession is evolving at a prodigious rate and designers are increasingly working on collaborative projects with people who bring a range of expertise to the tasks at hand. As a result, designers need to move seamlessly between media as they work.
This presentation stresses the importance of:
- preparing students to be agile in the workplace
- teaching students to be lifelong learners to enhance the understanding and productivity
- training students to use a range of tools to tackle challenges that are meaningful to society
- teaching students to use their understanding of media to make informed design decisions that expedite their work process
Session 2: Geekin' Up Your Research more info
Session 2: Geekin' Up Your Research
Location: Aurora Room
Presenters: Kris Seale and Fred Telegdy, Darden School of Business, University of Virginia
This presentation advocates a transition to a new digital research model. Typically, research in higher education institutions is restricted to faculty, their assistants, and pre-selected participants. By utilizing Adobe® software, faculty can distribute their research to participants through more outlets, including social media, resulting in a broader, yet highly targeted, group of participants.
See:
- How Adobe® tools bridge the gap between the "geeks" and the faculty
- How to employ the Internet and social media to reach a higher number of highly targeted participants for research studies
- How Adobe tools were instrumental in the creation and launch of professor Erika James's "Share Your Commute" research study project
Session 3: "Connect"ing University Campuses and Creating Educational Opportunities more info
Session 3: "Connect"ing University Campuses and Creating Educational Opportunities
Location: Blue Jays Room
Presenter: Adam Smeets, Loyola University Chicago
Two years ago, Loyola University Chicago was presented with a growing challenge to supporting online conferences, webinars, and online courses for 16,000 students across seven campuses in four countries. The university needed a cost-effective and reliable solution for delivering online courses, on-demand training sessions for employees, and webinars for the campus community.
In this session, attendees will learn about
- The challenges, lessons learned, and planning process for implementing an Adobe® Connect™ cluster in the higher education environment
- Best practices and next steps for implementing a solution on campus
Session 4: HTML5 or Flash® Technology? A Curricular Approach to Training Web/Mobile Savvy Students more info
Session 4: HTML5 or Flash® Technology? A Curricular Approach to Training Web/Mobile Savvy Students
Location: Maple Leaf Room
Presenter: Renée Human, Northern Kentucky University
The Media Informatics program at Northern Kentucky University intersects the fields of Design, Development, and Communication. It trains student to problem-solve and how to tell interactive stories—fiction and nonfiction—employing the most appropriate interface and device. Nowhere is this need for digital problem solving more evident than web/mobile design and deployment.
The presentation details how the Media Informatics program
- Teaches students to analyze and recognize which solution best matches the situation
- Provides curriculum that covers development for web, mobile, or interactive solutions
- Trains students to use a range of Adobe tools
- Incorporates employer feedback to refine curriculum
Session 5: Cutting Edge: Animazing! more info
Session 5: Cutting Edge: Animazing!
Location: Raptor Room
Presenter: Klaus Delanghe and Jynse Cremers, Howest University
Klaus Delanghe and Jynse Cremers, web design and animation faculty in two creative bachelor programs at Howest University College West-Flanders introduced Adobe Edge into their curricula. They will share a showcase of Edge-animated student work.
You will learn
- Why they implemented Adobe® Edge in these two programs
- What kinds of design challenges are most appropriate for Adobe Edge and which best fit Adobe Flash Professional
- Some of the best and latest animation tips and tricks
Session 1: Mapping Mash-ups: Visualizing Remix Culture more info
Session 1: Mapping Mash-ups: Visualizing Remix Culture
Location: Aurora Room
Presenters: Brian Lucid, Massachusetts College of Art and Design
This case study introduces a component of the Massachusetts College of Art and Design information design curriculum and displays a collection of large-scale, printed diagrams that deconstruct and visualize popular audio mash-ups.
Attendees will see how
- Third-year graphic design students learn skills for filtering, organizing, and visualizing complex data
- Design students create large-scale printed diagrams (in Adobe® Illustrator®) that clearly and effectively express the mash-up’s complicated interrelationships of content and form
- Visually deconstructing audio remixes provides students experiences in storytelling about the creative process, fame, wealth, copyright law, and American culture
Session 2: Creating Effective Student App Development Teams more info
Session 2: Creating Effective Student App Development Teams
Location: Raptor Room
Presenters: Jonathan Blake Huer, Ball State University
App development has been around for only a few years. It provides students with unique opportunities to make their work available to the entire world, but, creating an effective student team is a challenge.
In this presentation you will learn how to
- Find and define a problem that is manageable for students
- Determine what skills are needed and in what proportions
- Engage students outside of the traditional disciplines to create a collaborative atmosphere
- Manage project progress when conflicting personalities or lack of experience interfere
- Craft projects that benefit students’ careers after the project is done
Session 3: Using Flash® Technology and HTML5 together for University Media Consumption and Distribution more info
Session 3: Using Flash® Technology and HTML5 together for University Media Consumption and Distribution
Location: Maple Leaf Room
Presenter: Joseph Labrecque, University of Denver
VideoManager emerged at the University of Denver from the need to organize all public videos at the university in a central repository to improve tracking, management, and communication. The final outcome is a central web-based video portal used to showcase all significant public university videos.
This session is an overview of the University of Denver VideoManager application and covers
- Technologies involved; HTML5 and Flash Technology working together for an ideal user experience
- Unique server configuration; ColdFusion, server-based Adobe AIR, and Flash Media Server
- Usage by university videographers, staff and faculty contributors, and students
- Expected teaching and learning outcomes
Session 4: Best Practices for Print Workflow in a Complex Academic Networked Environment Using
Adobe® Applications more info
Session 4: Best Practices for Print Workflow in a Complex Academic Networked Environment Using Adobe® Applications
Location: Blue Jays Room
Presenter: Gisela Albuquerque, The New School
This presentation shares how Academic Technology at the New School met the challenges of successful print output in a complex university environment. The New School university system encompasses seven colleges with programs that focus on Design, Communication, Arts, Media, Liberal Arts, Social Engagement, and more.
This presentation shows how
- Academic Technology supports print workflow for eight staffed computer lab areas and 200 classrooms
- Academic Technology assesses needs and implements upgrades and updates
- Providing consistent support documentation, through print, audio, and video media, plays a role in successful workflow
Northern Lights Ballroom
Tomas Krcha, Gaming Evangelist
Metro Convention Center Theater
Sean Adams
Metro Convention Center Theater
Sean Adams and Noreen Morioka, Emcees